Move quick though! If you wait too long she will extend into a different combo finisher which can catch you off guard. Instead roll toward her and immediately try to punish with a few hits. DO NOT block this attack or you may be guard broken. When you see her do a spinning jump she is about to let loose one of her kicks.Both are punishable, but you need to read her movements quick to decide which one she is preparing for (jump vs. From here she can extend the combo into a jumping slam or a delayed wide swing. I recommend just blocking the first three hits, then rolling toward her to avoid the fourth. When you see her long blade slide backwards up her hand she is about to do a short dash followed by a multi-hit combo.There is an opportunity to Guard Counter here, but I would advise against it due to the unpredictability or her combos. She will usually execute two to three wide swings in a row, then end with a jumping slam attack or sweeping kick that deals massive stamina damage on shield.
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